Unreal Majid

Build a high-performance GPU particle system from scratch using Rust, wgpu, and WebAssembly.

GPU Compute

Simulate millions of particles in real-time using WGSL compute shaders.

🌐

WebAssembly

Run your Rust code natively on desktop and in the browser via WASM.

🎮

Interactive

Fly-cam controls, gravity toggling, and mouse interaction physics.

🦀

Pure Rust

Built with safe, idiomatic Rust using the modern wgpu ecosystem.

What You Will Build

In this tutorial, we will construct a complete particle physics engine. You'll learn how to set up a winit window, initialize a WebGPU device, write compute shaders to handle physics on the GPU, and render the results efficiently. The final result is a standalone application that compiles to a native binary and a web-ready WASM module.

💡 Live Demo

Check out the live running version of what you're about to build: Launch Demo

Prerequisites

  • Basic Rust knowledge: Familiarity with syntax, structs, and ownership.
  • Modern Browser: Chrome, Edge, or Firefox (with WebGPU enabled).
  • Tools installed:
    • Rust (via rustup)
    • Python 3 (for local web server)
    • Git